April 18, 2009

Bling Dreadnought, Part 2

Next bit to work on was the hand, the 2 thumbs is dumb. That was at least easy to fix since the thumbs are separate. For the fingers though they looked boring so I put some pressure on them using the edge of the cutting mat so I didn't dent them in the process and splayed them out and then bent the top finger back and the bottom finger in. After that I pinned the thumb in a natural position. Then went about detailing the hand with rivets for joints and some detail in the palm.





Bling Dreadnought, Part 1

Another repost of a thread from Oz Painters chronicling the crazy detailing of the GW Metal Venerable Dreadnought:

Ultramarine Bling Dreadnought

I've been eyeing up the metal venerable dreadnought for a while, it's full of bits that I hate but also lots of lovely detail. After getting it though I kinda wish I'd spent bigger and gotten a forgeworld one Rolling Eyes

Anyway onto the hacking and grinding and stuff.

Starting at the bottom the 1st hideous thing to go was the ugly chicken clawed feet. I assume they were going for a Robocop 2 Kane feel with the hydraulic claws on the tips of the toes but bleu they look horrible. So I decided to replicate the forgeworld venerable feet using some sentinel ones hacked up.





it added a few mm extra height to the legs too which was nice to balance out the overly tall waist section, though I may grind that down a bit later (the waist that is not the feet)





still need to add the ankles to one foot, I think I'll add some hydraulics to them joining them to the round base area the leg hydraulics attach to. Depends how much shin armour gets in the way though.